![]() ![]() Those secrets also reveal where the story in the first Dream Chronicles begins. Players can have a full deep look at the fairy world in the Dream Chronicles series by solving 15 Dream Jewels' secrets in Dream Chronicles 2. Dream Chronicles was inspired largely by the work of Antonio Gaudi and the Art Nouveau movement. ![]() KatGames team designed the concepts, artworks, and gameplay while partners worked on visual effects, music, story, and marketing. Following negotiations, KatGames reached an agreement with PlayFirst, which resulted in the June 2007 release of Dream Chronicles.Īfter the success of the original Dream Chronicles, KatGames devoted its time to making the Dream Chronicles series, which PlayFirst and other third-party developers support third-party developers. Subsequently, Tartaj met PlayFirst's Creative Director, Kenny Dinkin, and Director of Publishing, Craig Bocks, during Casual Connect Amsterdam in the following year. ![]() In 2005, Miguel Tartaj, the CEO and lead game designer of KatGames, pitched his game concept to two potential partners. The developer, KatGames, has since moved on to other projects.ĭevelopment Release timeline 2007 However, only the first five games were released when the distributor and rights holder PlayFirst canceled, releasing and distributing their games on PC/Mac platforms to focus on its growing mobile gaming market. The Dream Chronicles series was intended to include two trilogies, Faye's Journey and Lyra's Destiny, with three games each and two core stories. It's also the name of the first game in the series. It was created by Miguel Angel Tartaj for KatGames and published by PlayFirst. Franchise logo, used since Dream Chronicles 2 (2008)ĭream Chronicles, first released in 2007, is a series of adventure, hidden object and puzzle casual games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |